Introduction

Mikanko is a rogue deck that focuses on equip spells using 0 ATK/DEF main deck monsters that cannot be destroyed by battle and reflect battle damage. It was first released in Predator of the Abyss.

  • How to build
  • How to play
  • Extras

In short

Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
Ni-Ni the Mirror Mikanko
Mikanko Water Arabesque
Mikanko Fire Dance
Mikanko Purification Dance
Mikanko Reflection Rondo
Mikanko Kagura
The Great Mikanko Ceremony
Mikanko Promise
Mikanko Rivalry
Requirements :

3x Predator of the Abyss

Mikanko Water Arabesque
Mikanko Fire Dance
Mikanko Purification Dance

the equipped monster cannot be destroyed by card effects

Mikanko Fire Dance
Mikanko Purification Dance

Equip the FIRE ART cards only to mikanko

Mikanko Reflection Rondo

Equip only to an opponent's monster

Mikanko Fire Dance
Mikanko Water Arabesque

Activate their effects on your main phase

Mikanko Purification Dance
Mikanko Water Arabesque

Return a monster to hand

Mikanko Fire Dance

Summon an opponent's monster from their graveyard with its effects negated

Ohime the Manifested Mikanko

Search any mikanko

Mikanko Kagura
The Great Mikanko Ceremony

Summon the ritual

Ha-Re the Sword Mikanko
Ni-Ni the Mirror Mikanko

Level 3 that protects from damage when not equipped and gains other effects when equipped

Mikanko Water Arabesque
Mikanko Fire Dance
The Great Mikanko Ceremony
Mikanko Promise

Special summon the level 3 from hand and from :

- deck (Loading... /Loading... )

- graveyard (Loading... )

Ha-Re the Sword Mikanko
The Great Mikanko Ceremony
Mikanko Rivalry

Give access to an equip spell

Mikanko Reflection Rondo
Ni-Ni the Mirror Mikanko

Steal an opponent's monster

Ohime the Manifested Mikanko
Mikanko Promise
Mikanko Rivalry

Use an equip spell from :

- deck (Loading... )

- hand (Loading... )

- graveyard(Loading... /Loading... )

Mikanko Reflection Rondo
Mikanko Rivalry

Need a mikanko monster on field

Mikanko Rivalry

Recover an equip spell

Mikanko Kagura

Non target destroy a number of cards


In details

Skill

the main skill of the deck, you use 2 effects :

1- if you have a mikanko monster in hand, search any mikanko and send a mikanko spell to graveyard. After that you have the option to send a card from field/hand to the graveyard ( this option allows you to send an equip spell to destroy more cards with Loading... )

2- if only your opponent has a monster on field (going second effect), set a mikanko spell/trap from deck ( usually Loading... /Loading... to activate them on the same turn


Core cards

Monsters

Ohime the Manifested Mikanko
Ohime the Manifested Mikanko

1- ( hand effect ) she searches any other mikanko card and after that you discard a card ( can be herself, the card that you searched or other cards ) ( this is ignition effect )

2- ( field effect ) she targets an equip spell from your graveyard and non target equips it to any monster depending on the monster target of the equip spell ( this is quick effect )

Play as maximum copies of her as possible


The following monsters are level 3 that protect you from damage when not equipped but become indestructible by battle and reflect damage when equipped ( continuous effects )

Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko

( Field effect ) if equipped, she searches any mikanko equip spell ( this is trigger effect )

Ni-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko

( Field effect ) if equipped, she steals an opponent's monster during their turn and becomes yours until their end phase ( this is quick effect )


Spells

Equip spells

The Equipped monster becomes indestructible by card effects (Loading... is an exception), play 1 copy of each :

Mikanko Water Arabesque
Mikanko Water Arabesque

The target: any monster ( usually opponent's monster )

On your main phase you special summon level 3 ( if the equipped monster is Loading... , you summon the other level 3 and vice versa ) from deck/hand and equip this card to that monster, after that return to hand the monster that was first equipped before activating this effect ( this is ignition effect )

Mikanko Reflection Rondo
Mikanko Reflection Rondo

The target: opponent's monster

You steal it and it becomes yours ( as long as you have a mikanko monster on field )

When this card leaves the field, the equipped monster is sent to opponent's graveyard

The stolen monster cannot activate its effects which means if he has continuous effects it remain applied ( in other words if you steal Loading... he will still disable traps )

Mikanko Fire Dance
Mikanko Fire Dance

You have to activate it like any normal spell ( cannot use it to equip using other card effects )

You summon the level 3 from hand/graveyard ( or Loading... from graveyard if she was ritual summoned ) and equip it with this card, and after that you have the option to special summon an opponent's monster from their graveyard to their field with its effects negated ( you can only summon above 3000 ATK monsters due to Mikanko's Grand Stage restrictions

Mikanko Purification Dance
Mikanko Purification Dance

The target: mikanko monster

If a monster is special summoned to your opponent's field, you return an opponent's monster and one of your monsters to hand ( this is trigger effect )


Other spells
The Great Mikanko Ceremony
The Great Mikanko Ceremony

1- ( hand effect ) you special summon any mikanko monster from hand ( usually Loading... to skip the riual summon cost ). It returns to hand during the end of opponent's turn

2- ( graveyard effect ) you banish it to send any mikanko from deck to graveyard ( this is ignition effect )

Mikanko Kagura
Mikanko Kagura
This is your ritual spell for Loading... . For the cost you use either another copy of her or 2 copies of Loading... /Loading... . After summoning her you have the option to non target destroy opponent's cards up to number of different equip spells in graveyard and deal 500 damage x number of cards destroyed

Do not play this

Heavenly Gate of the Mikanko

Traps

Mikanko Promise
Mikanko Promise

You summon the level 3 from deck/hand and equip it with Loading... /Loading... from graveyard/hand

Mikanko Rivalry
Mikanko Rivalry

1- ( field effect ) you need a mikanko monster on field. You equip any monster with any equip spell ( depending on the owner of that monster ) from deck

2- ( graveyard effect ) if an equip spell is sent to graveyard, you banish this card to recover an equip spell ( doesn't have to be the same one that was sent ) ( this is trigger effect )


Techs

The equip spells

You can play different types of equip spells in this deck, if you do, play 1 copy of each because you access to them and use them anytime from :

You also :

Axe of Fools
Double-Edged Sword

The best equip spells for the deck. You use :

  • Loading... to negate your opponent's monster effects. It also helps you to increase an opponent's monster ATK to deal more damge ( an equipped Loading... becomes 4000 ATK which means 4000 damage with a single attack )

  • Loading... to deal double damage with a single attack :

If you equip it to mikanko and she attacks directly, you deal (2000x2)=4000 damage

If you equip it to mikanko and she attacks Loading... , you deal (3000-2000)x2=2000 damage

If you equip it to Loading... and you attack him with mikanko, you deal (5000x2)=10000 damage


Other techs

Preparation of Rites
Reinforcement of the Army
Nibiru, the Primal Being
Jizukiru, the Star Destroying Kaiju
Thunder King, the Lightningstrike Kaiju
  • you summon Loading... only on your opponent's turn

  • besides removing opponent's monsters, you can use them as attack targets to deal big damage

  • you can also use them for an easy Loading... cost

Wightprincess
Ghostrick Jackfrost
Kiteroid
Raging Storm Dragon - Beaufort IX
Hallowed Life Barrier
Rainbow Life

They enable turn 1 skip or help you to survive if you have no monsters on field or your mikanko monsters are negated

Nadir Servant
Nadir Servant
White Knight of Dogmatika
Elder Entity N'tss
Herald of the Arc Light
Golden Cloud Beast - Malong
Fossil Machine Skull Wagon

By sending Loading... to graveyard, you search Loading... /Loading...

Number 47: Nightmare Shark
Super Quantal Mech Beast Grampulse
Full Armored Utopic Ray Lancer
Knightmare Phoenix
Knightmare Unicorn
I:P Masquerena
Underworld Goddess of the Closed World
Salamangreat Almiraj

Extra deck is rarely used in this deck. You xyz summon using Loading... /Loading... :


Decklist examples

Tournament top

2nd place Sky Striker Cup #70 from 蓝与白
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Raging Storm Dragon - Beaufort IX
White Knight of Dogmatika
Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
Ni-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko
Kiteroid
Kiteroid
Ghostrick Jackfrost
Ghostrick Jackfrost
Nadir Servant
Nadir Servant
Nadir Servant
Preparation of Rites
Preparation of Rites
Preparation of Rites
Double-Edged Sword
Mikanko Water Arabesque
Axe of Fools
Mikanko Fire Dance
Mikanko Purification Dance
Mikanko Reflection Rondo
Mikanko Kagura
The Great Mikanko Ceremony
Mikanko Promise
Mikanko Rivalry
Elder Entity N'tss
Elder Entity N'tss
Herald of the Arc Light
Golden Cloud Beast - Malong
Full Armored Utopic Ray Lancer
Beatrice, Lady of the Eternal
Super Quantal Mech Beast Grampulse
Salamangreat Almiraj
Knightmare Phoenix

F2P builds

Only 3x Predator of the Abyss box + 100 box chips
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
Ni-Ni the Mirror Mikanko
Mikanko Water Arabesque
Mikanko Fire Dance
Mikanko Purification Dance
Mikanko Reflection Rondo
Mikanko Kagura
The Great Mikanko Ceremony
Mikanko Promise
Mikanko Rivalry
Double-Edged Sword
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
Hallowed Life Barrier
Hallowed Life Barrier
Axe of Fools
Number 47: Nightmare Shark
Number 47: Nightmare Shark
Number 49: Fortune Tune
Number 17: Leviathan Dragon
Muzurhythm the String Djinn
Salamangreat Almiraj
Proxy Dragon
Powercode Talker
Triple Burst Dragon
Only 2x Predator of the Abyss box + 100 box chips
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
Ni-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko
Mikanko Water Arabesque
Mikanko Fire Dance
Mikanko Purification Dance
Mikanko Reflection Rondo
Mikanko Kagura
The Great Mikanko Ceremony
Mikanko Promise
Mikanko Rivalry
Double-Edged Sword
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
Hallowed Life Barrier
Hallowed Life Barrier
Axe of Fools
Number 47: Nightmare Shark
Number 47: Nightmare Shark
Number 49: Fortune Tune
Number 17: Leviathan Dragon
Muzurhythm the String Djinn
Salamangreat Almiraj
Proxy Dragon
Powercode Talker
Triple Burst Dragon

Combos lines examples ( using only Loading... )

End result :

Ni-Ni the Mirror Mikanko
Mikanko Purification Dance

return and steal opponent's monsters


End result :

Ohime the Manifested Mikanko
Mikanko Purification Dance
Mikanko Reflection Rondo
Mikanko Rivalry

return and steal opponent's monsters + can recover an equip spell


End result :

Ha-Re the Sword Mikanko
Ni-Ni the Mirror Mikanko
Mikanko Fire Dance
Mikanko Water Arabesque

2 mikanko monsters on field + steal an opponent's monster


Cards that work well with each other :

Ni-Ni the Mirror Mikanko
Mikanko Purification Dance

Steal with Loading... then, when Loading... is triggered, return both the opponent's monster and the stolen monster to opponent's hand

Ha-Re the Sword Mikanko
Mikanko Water Arabesque

Normal summon Loading... and equip her with Loading...

Activate Loading... to search Loading...

Activate Loading... to summon Loading...

Activate Loading... to summon Loading... again

Mikanko Fire Dance
Mikanko Purification Dance

Special summon from opponent's graveyard with Loading... which triggers Loading... to return 2 monsters

The Great Mikanko Ceremony
Mikanko Rivalry

If both are in graveyard, activate Loading... to send an equip spell then activate Loading... to recover the same equip spell


Best use and other advantages of cards

Ohime the Manifested Mikanko

Equip to untargetable monsters

Ni-Ni the Mirror Mikanko

Steal a monster that you can use its effects on the same turn or helps you to survive

Mikanko Water Arabesque

Equip it on an opponent's monster to return it to their hand

Mikanko Reflection Rondo

- steal a monster that has continuous effect which gives you the advantage

- steal a monster that you can use it for extra deck summon/ritual summon

Mikanko Fire Dance

Summon a high ATK/DEF monster from opponent's graveyard ( to deal big damage ) or a monster that has a graveyard effect ( to prevent the activation of its effect )

Mikanko Purification Dance

Use it by activating Loading... /Loading... /Loading... on chain link 2 or higher if the previous chain is an opponent's effect that special summons in order to trigger it immediately after that summon

Mikanko Kagura

Prioritize destroying spells/traps over monsters ( the only mikanko card that removes spells/traps )

Mikanko Rivalry

Use the non-mikanko equip spells with it ( they are only accessible from deck through it )

What you need to know/to remember

Blue eyes

Shinobird

Chimera

  • going first it's better to not summon any monster and end on Loading... /Loading... and activate them after your opponent starts summoning

  • Loading... negates Loading... steal/Loading... and equip spells on opponent's monsters.

  • Loading... negates the activation of one of your mikanko monsters on field.

  • if you suspect Loading... , do not equip your mikanko monster with Loading...

  • Loading... will prevent you from dealing damage by returning one of your mikanko monsters to hand

Predaplant

  • going first it's better to not summon any monster and end on Loading... /Loading... and activate them after your opponent starts summoning

  • your monsters equipped with mikanko equip spells are protected from being destroyed by Loading... /Loading... /Loading... /Loading...

  • you can still deal damage through Loading... with your mikanko monsters ( it's not an activated effect )

Speedroid

Swordsoul


Spells/traps in general

Loading... is the only mikanko card that works as spells/traps removal so use it carefully

Negate monster effects

Forbidden Droplet

If you have the chance to win with a single attack but you suspect them, deal with them before attacking or your own win will instantly become your own very lose

Flip face down effects

Book of Moon

Not only they disable your monsters attacks but they also destroy the equip spells that were equipped to them

Banish effects

Cosmic Cyclone

If your cards get banished, you can't recover them back

Droll & Lock Bird effects

Droll & Lock Bird

It will disable either Loading... or Loading... .


Against mikanko ( mirror match )

you can either :


Conclusion

Not released

Arahime the Manifested Mikanko
Hu-Li the Jewel Mikanko
# Sanaki the Mikanko Devotee
Uzuhime the Manifested Mikanko
# Mikanko Dance - Mayowashidori
Mikanko Divine Dance - Futahashira no Uzu no Miko
Mikanko Spiritwalk

This guide will be updated when new cards or new skills are released. if I forgot to mention something or I made a mistake or you have a question/suggestion, make sure to let me know in the comments or ping/DM/PM me on discord and I will update the guide. Thank you and enjoy !