Igknight

KC Cup DLv. Max from on April 8th, 2024 • 1 comment
Gems 32k + $23
21 cards

Notes & Combos

Although this deck doesn't have a linear gameplay, its turn 1 boards are standard enough and can be simply broken down to: Trigger Musketeer Effects by placing Igknight Scales under them. Pop scales to search Gearfried. A good hand can also pendulum summon to access an XYZ on top of this, but I don't recommend it, unless you are sure you are against a deck that Dweller shuts down.

Turn 2s are somewhat complex, and it's probably easier to show them in a replay than in written form.

The deck is very fun, and fortunately it has positive/neutral matchup against most common decks in the format. It is also hard to truly brick, since any musketeer + any Igknight name are able to perform some combos, as well as full Igknight hands, accessing an xyz and Gearfried.


Replays

vs Constellar: https://duellinks.konami.net/att/03ad680c8570a319166efa6fcf341dd21a860b890d

vs Tachyon: https://duellinks.konami.net/att/067b5353506e64389b249e0700bb364480ed7b87d4

vs Shiranui: https://duellinks.konami.net/att/076d59ea19f264ba96f4bf76fd06f99f10dc93c1b9

vs Shiranui(2): https://duellinks.konami.net/att/0095c33bdacf44189f5933cbf5e4e1f90684657c81


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10 months ago

Not sure what happened. For some reason the description wasnt updated since last time. Either way, the list hasn't changed. Therefore, replays are somewhat outdated, but they still give you the general idea of how the deck is played. (in an arguably stronger meta than the one currently)