Notes & Combos
This run to DLVMAX was (somewhat) streamed live at twitch.tv/unnicknamed
Turns out D Heroes are more than just Drident pass and are just as competent as Shiranui in combating Tachyon... when going first. Shiranui has better recursion and D Heroes have Plasma. I guess.
Dunker is seriously underappreciated for getting rid of Plasma/Mali in hand so Celestial is live and so is the 3rd part of the Skill. I'd run 3 if I had space.
Super Poly's main idea was to fuse Felgrand and Tachyon for Mudragon because I lost every game I resolved Xyz Encore, even against non-Tachyon Decks. While I never broke a Tachyon player's ankles with Spoly that way either, it did help against other Decks by discarding garnets, dodging backrow, pushing lethal, etc. Unfortunately I never got to Spoly an opponent's monster(s) for Dangerous or Dystopia.
One neat thing I discovered during the climb is that if I specifically open Drilldark, exactly 1 Malicious, and 1 other D Hero, I end on Beatrice and Dystopia. I bullied a Blue-Eyes player with that, and another player on Tachyon simply activated Dark Hole.
Replays
Check my vods at twitch.tv/unnicknamed/videos for the Duels. Keep in mind that vods get deleted after some time.
644-120-089 for the replays.