Notes & Combos
Decided to try a pure Unchained build (i.e., no Live☆Twins) to reach KOG this month.
While the endboard of the pure version is slightly weaker than the Live☆Twin version, it is still able to provide enough interruption to stop opponents from making significant plays. Additionally, I believe the pure version is more consistent and has a better grind game.
My tech slots are 3 Forbidden Chalice to counter Abyss Dweller, since there are quite a few decks in this meta that to prevent Unchained players from making plays (e.g., Performage, Star Seraph, Chronomaly, Shark), as well as 1 Storm for backrow decks.
Replays
VS. Lunalight https://duellinks.konami.net/att/076c1ad69b7a9dfe4a25cf56e70b385b36ebee1f18
VS. Red-Eyes
https://duellinks.konami.net/att/067560d5beecebc841681680916a7109582f4ae323
VS. Star Seraph (KOG Rank-Up)
https://duellinks.konami.net/att/0497a4eeed7e7754c8574b06ab221d8227594baadf