Notes & Combos
INFINITY TRAIN IS BACK BABYYY! For this edition I went for the same Railway/Infinitrack/Machina combo like last time, but with the added bonuses of Dark Hole and Eclipse to wipe a Turn 1 negate field or stop a turn 2.
The idea is to start Turn 1 with Harvester to reach for Stormer, get a Citadel on the GY either with the skill directly or adding the field spell to drop it that way, then end with an Anger Knuckle.
He then will save you from Turn 2 by getting more trains thanks to Switchyard and a better hand control. Signal Red is also great as it's searchable and can help you against certain foes.
Regular Railway already works very well, but the advantages you get from Earth Slicer, Stormer, and even the protection from Goliath are unmissable.
Attaching a YT video of a preliminary version of the Deck against a swarm of heroes. Check it out.