Tri-Brigade

King of Games from on January 27th, 2025
Gems 32.5k + $78
20 cards

Notes & Combos

3 reasons to play Tri-Brigade:

  1. Insane consistency. It is a modern deck so every game ends on same field. Once you get used to the deck it is more glue eating then Hero.
  2. Good grind game. Guaranteed follow up with Revolt. The 2 disruptions of Shuraig and Double Dragon are usable every turn after you set up Shuraig, Double Dragon, and Rugal.
  3. Flexibility. A deck that currently with no limited card and with a skill that has no restriction. There are many different ways to build Tri Brigade that you can find on Youtube.
  4. FLURRY 3 Tips on piloting the deck
  5. Be aware of the deck's biggest choke point known as early Kerass banishing 4 for Shuraig. Loses super hard to Veiler which is basically unrecoverable. Banishing 4 mid combo is fine but doing it early will deplete the gy resources. I prefer different way to combo which I will talk about later. This line when going 2nd with book or droplet is fine, but you need to be careful with it.
  6. Watch out link arrow and monster position. It is a link deck so they matter. Please set your monster placement to manual. Avoid putting non-link monster in the middle since both L2 point to that position.
  7. Make use of Double Dragon's quick effect. It can tribute other monster to dodge effect. Consider summon one early going 2nd if you can. The 3 Combo Lines for turn 1
  8. Fraktall + 1 Tri monster / Kerass + Kitt : Fraktall send Kitts send Nervall, add Tri (different from what you have). NS Tri (1), banish 2 for Ferrijit, use Ferrijit SS Tri (2), Ferrijit + Tri (1) into Bearbrumm draw 1 shuffle 1, Tri (2) banish 2 for Double Dragon, Bearbrumm + Tri (2) into Rugal, add Revolt shuffle 1. Skill recycle draw 1. For Kerass + Kitt, Kerass discards Kitt, Kitts send Nervall, add Tri (not Kerass), the rest is the same.
  9. Kerass + Nervall: Kerass discards Nervall SS, add Fraktall. Franktall send Kitts send Kerass. Option 1: Banish 4 for Shuraig. Kerass + Shuraig into Bearbrumm, Shuraig add Tri (not Kerass), NS Tri (2), banish 2 for Double Dragon. Tri (2) + Bearbrumm into Rugal, add Revolt shuffle 1. Skill recyle draw 1. Option 2: Banish 2 for Ferrijit. Kerass + Ferrijit into Bearbrumm. Draw 1 shuffle 1 for a Tri monster(not Kerass). If no, use skill draw 1. If still no, use Bearbrumm's effect to SS Tri (2) from banished (make sure keep 1 Tri in banished when using skill), banish 2 for Double Dragon. Tri (2) + Bearbrumm into Rugal, add Revolt shuffle 1.
  10. Rescue Cat: NS Cat, effect SS Kerass + Kitt, SS Ferrijit, Kitts send Nervall, add Tri (not Kerass), Ferrijit SS Tri (1), Tri (1) banish 4 for Shuraig, Shuraig+ Tri (1) into Bearbrumm, Shuraig add Kerass, Kerass discard to SS (if no tri type to discard, use Bearbrumm discarding Kerass + 1 card), Kerass banish 2 for Double Dragon, Ferrijit + Tri (2) + Bearbrumm into Rugal (or Ferrijit+ Tri (2) into Rugal, Rugal+ Bearbrumm into Shuraig), draw 1 shuffle 1 add Revolt shuffle 1. Skill recyle draw 1.
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