Notes & Combos
This has to be one of my most difficult climb to KOG. The deck is incredibly fun but it dies only by going second, but going first, Infernities can leave an ABSURDLY strong on Turn 1
Despite it immediately loses to the coinflip against any moderately competitive deck, the fact you can make a board that -Can omni-negate anything once -Target destroys anything with the traps on a quick effect -Can bounce a monster from the field/GY on quick effect -Can endure a board wipe both for Links and Infernites -And can EVEN HAND SNIPE TWICE per turn thanks to Trishula and Knightmare Unicorn (reason why I have Patriarch and Conjurer)
I added Firewall too because Abomination tends to be slower with its destruction effect, added Dark Hole to survive some duels going second, Security Dragon for an extra Down arrow and a bounce on Turn 2, and Dark World Dealings to both have hand consistency to avoid too many Spell/Traps or monsters, as well as gaining another monster on my and the opponent's GY to also banish with Pichula's effect
Even if it was hard, I had a BLAST this season, ngl