Resonators

King of Games from on May 13th, 2025

Notes & Combos

I have only 1 Crimson Gaia, it adds consistency but it's not 100% necessary at 3. If you decide to play 1 you could use Book of Eclipse, since OG Red Daemons destroys all Def position monsters.

Red Resonator is not necessary, you could easily remove it.

The usual going first endboard is the LV9 and LV12 plus Crimson Gaia and Fiendish Chain. Depending on the hand you can also leave Golem or Reign if you drew it.

If you go first i recomend not using the Skills Dragon Setting effect until your second turn, it makes it easier that you can recover and win that turn, the other reason is Nibiru, nothing in the deck can negate it's activation so your oponent will use it when you're ending your turn, leaving you with the token and at least Crimson Gaia and Chain. In that situation you go back to the Main Phase, use the skill and summon Scarlight, use its effect to destroy Nibiru, Gaia revives Scar-Red. recomend using token as the card on field for the skill, if your oponent is playing Nibiru is because they can get rid of the token, so it's not a great defensive tool as your S/T can be, plus your dragons are 3K walls, you have protection from Soul Resonator, Gaia and Scar-Red can summon more dragons if the ones on field get destroyed.

3 Veiler and Droll since the deck can play with one or two cards. You could also play Sauravis and Nibiru, summoning the Token in defense so OG Red Daemons can destroy it.

Don't be afraid of setting 3 S/T instead of 2 and Crimson Gaia face-up, most of the time 3 face down are more useful.

The Skill makes almost any hand playable or at least you can leave a 3K atk wall that can summon another 3K atk wall.

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