Notes & Combos
Pretty standard list apart from the small exosister package
The turn 1 is:
After using the skill so your hand consists of Astraltopia + Armed sage and Ascended sage, SS from hand both sages
Overlay into Double and using the sages effects add the RUM and the Asura arms, then use the double effect to go into leo Utopia ray and don't forget to use the effect tl equip it with a ZW from deck
NS Asura and SS Astraltopia because there is an XYZ on the field, Astraltopia effect discarding double or nothing for protection then overlay your 2 lvl 4 into Kaspitell
Kaspitell effect for Ellis then Ellis effect to SS because there is an Exosister on field then use the RUM targeting Kaspitell to go into another leo Utopia ray and don't forget to use the effect to equip a ZW from deck
Set protection pass
You basically end on 3 monster negates, an untargettable monster with big stats, and omni negate and a banish if the opponent dares to move a card out of their gy
Turn 2 your aim is to make a big ATK XYZ using Double and equip it with Asura to stomp over your opponent's board The lightning is to shut down decks that rely on battle traps/hand traps to survive, the most relevant one being Predaplant with Sarracenient