Notes & Combos
This deck makes pretty strong turn 1s and can play through a decent amount of disruption on turn 2. That being said it has terrible recovery. After you do your combos once you basically have no extra deck left and are pretty screwed if your opponent still has any ressources in the case your board gets broken.
Turn 1 board: 1 bounce firewall dragon + world legacy world chalice both protected by Ib the World chalice and a world chalice guard dragon in hand.
Turn 2 gameplan: Cycling through security dragon unicorn and rasterliger to pick apart your opponents board using rasterliger to OTK.
A special mention goes out to dark armed dragon, as it is still now deceptively strong. When first building this deck I thought of it as a brick that at most is discard fodder for Lee but in practice having 3 darks in grave is exeptionally easy between world chalice, draconet and unicorn, making it an MVP in multiple games.