Notes & Combos
I'm a simple man. I see Blue Boy do well, I start playing Spellbooks again.
Breaker is really fun and comes up quite a lot for me. Helps unclog my board for IDP. Leave your middle monster zone free, so you can special summon the second Artemis, or any Dogmatika monster to the zone his arrow is pointing to, for his second Spell Counter.
Third Fleurdelis seems bricky but really isn't. They're needed to get pressure going, and makes summoning Dingirsu easier. I want to have one for every turn.
Not playing Grand Tower, because it's just too slow and bricky. Knowledge already gives enough draw power, after all the deck thinning.
Library of the Crescent is too much of a gamble to me, and bricks if you didn't start with it.
Wisdom is okay, but I don't feel like it's needed.
Borreload Furious Dragon is a really interesting send from Punishment, never came up for me, really like the idea though.
Amblowhale might be better than the Fossil fusions, don't own that card, so I don't really know.
Gonna be playing nothing but this for a while, Spellbook is my favorite archetype! I hope further support isn't going to be locked behind a paywall.
Replays
Ancient Warriors https://duellinks.konami.net/att/01675f96460f4cf502159e1fbfbecd9e8551e4bb08
Predaplant https://duellinks.konami.net/att/0701f81b255e0c105cc5383c74687f0c48e11c517e
True Draco https://duellinks.konami.net/att/00b4571790fef7b86ed09eea58a155a3df0c560865
True Draco Live☆Twin https://duellinks.konami.net/att/05caefaeb1efd0cb6d405269ca3581b4832803c6fb
Mill https://duellinks.konami.net/att/0695f0ca545c685201bb5b4f3f0505cdcee9117f5f