Notes & Combos
I think the deck is really good going second and can set up a decent board going first, while also playing through lots of interrupts especially second.
I have Mind Control but I didn't really feel like it came up too much, with the skill you're able to play through a lot anyway. It's still a good card though especially against stuff like Shaddoll or just stealing a monster to send for the skill, but it didn't help too much going first and didn't feel I needed it going second, I could throw it in for 24 cards and wouldn't feel too bad but ultimately I just didn't feel it was needed too much.
Similar with Swallow's Nest, running 1 isn't enough because it just won't show when you need it, if I had more though I would definitely use it because it can fill the grave so you can use it for PKRUM fodder.
I would run D/D Crow or Lancea if I could but I just don't have any copies looool, Lancea you only need one to auto win going second against certain decks but D/D Crow fills the grave too for PKRUM fodder but I would slap those in too
Lance is I think a must run card it's too useful especially with the amount of board breakers right now, also stops opposing RUMs and fusion spells
MST is much better than Cosmic Cyclone esp with this version of the deck because you're losing too much HP with soul shave force to begin with with.
Monster Reborn is a criminally underrated card here I don't think I see it being used at all, it can help you full combo or be used to recover if your board gets broken and it doesn't use your normal summon. I've tried Allure and it just doesn't help as much as I'd like, big reborn fan even over mind control.
Deck can pretty consistently make at least Solda + Requiem, full combo would be Nightmare + Solda + Requiem, potentially Raider's Unbreakable Mind for another pop but I also use it to recover Soul Shave force for Airraid next turn. Revolution Falcon is also very good here over Solda.
All in all, because of the amount of extenders you gotta play to, I feel, be consistent there's not enough space for too many tech cards. Still really fun and can compete with top tier meta decks, Agents with Summon Limit can be really aids to fight against, but you can beat Blue Eyes, Sunseed, PK, Dragonlink etc pretty consistenly.
Replays below are from different ranks but show what the deck can do: